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Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad.

SEE VIDEO BY TOPIC: iOS Swift: How to integrate the Facebook Login SDK and getting user's email address

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SEE VIDEO BY TOPIC: Facebook Unity SDK Tutorial - Share, Invite, Get Friends, ...

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One of the most effective ways to get new users to install your app is by enabling your users to share content from your app with their friends. With Dynamic Links, you can create a great user-to-user sharing experience: users who receive content recommendations from their friends can click a link and be taken directly to the shared content in your app, even if they have to go to the App Store or Google Play Store to install your app first.

By combining the stickiness of user referrals and the persistence of Dynamic Links, you can create user-to-user sharing and referral features that bring in new users by drawing them directly to your app's content or serving promotions that mutually benefit the referrer and the referred. Now it's time to set up the links that users can send to their friends. Don't worry if your users' friends don't have the app installed yet; Dynamic Links can take care of that for you.

For each element of content you want to be shareable, create a Dynamic Link. If you have a website with equivalent content, you should use your website's URLs. This will ensure that these links render correctly on a platform that doesn't support Dynamic Links, such as a desktop browser.

You can also add additional info to the data payload by adding URL-encoded parameters—for example, to indicate that the link is intended for a particular user, such as in a game invitation. Whichever link you use, when users open the Dynamic Link on their device, the app specified by the apn parameter on Android or the ibi and isi parameters on iOS will take users to the Play Store or App Store to install the app if it isn't already installed.

Then, when the app is installed and opened, the URL specified in the 'link' parameter gets passed to the app. First, take a look at this simple example of a room-based chat app like Hangouts that generates links to invite people to chat rooms.

Once you have a dynamic link, you can add a share button to your UI that will launch the standard platform sharing flow:. In this example, the default share UI automatically presents a list of apps for sharing the link, so it's something you can set up in your own app with just a few lines of code.

Rather than having the user select contacts and compose the message in your app, these actions are delegated to the app they choose from the share dialog. Additionally, delegating sharing to other apps means you don't have to ask the user for contacts permissions and allows users to select from an expanded contacts list within their chosen app.

To better facilitate social sharing, you can add social media preview metadata to your dynamic link that will be displayed along with the link in major social channels. Sometimes, though, just sending a bare link with no text isn't enough for a compelling referral. By accompanying the link with a short message and, if possible, a richer presentation, users can understand the referral's value proposition when they receive it:. Though this is more complex than the last example, the approach will be more or less the same.

On this screen there's a large graphic with the invite's value proposition and buttons for sharing to major social channels. There's some redundancy in this UI flow—some sharing channels are presented individually to allow for more channel-specific message customization, like adding a subject line to email invites. In this invite menu, we:. First, define an invite content type, which encapsulates just the information in an invitation and contains no functionality.

This way, you can start with the data types and think about your code in terms of how it pieces that data together. The only required piece of data here is the URL, without which you're unable to invite users to your app. The other pieces of data are clearly structured toward sending emails, which makes them a little awkward in some other cases--when sending an invite over text, the blurb accompanying the link might read similarly to an email subject, but when sharing to social media the link accompanying text might be more like an email body.

You'll have to experiment with this yourself to find the best balance for your app, and if you're unsure, you can always use a service like Remote Config to allow you to change the text values after app launch.

Now all that's left is plug this into a UI component of your choosing. These are all methods for enabling your users to send invitations to their friends, which is the most lightweight invitation solution. Many popular apps also deliver invitations by sending emails through their own backend, which requires integrating a mail sending service, but offers a number of benefits that aren't otherwise available with only a few minor drawbacks.

Generally, sending invitations through your own email delivery service provides a more consistent and potentially richer invitation experience at the cost of versatility. Finally, you need to receive the link that's passed to your app so you can display the linked content to the recipient.

In the restoration handler, you can get the Dynamic Link by calling handleUniversalLink:completion:. For example:. Now that you have the value of the link parameter, you can display the linked content to the recipient, or process the data specified by the parameter in some other way. If you're receiving a link intended for a specific recipient, ensure that the Dynamic Link's match confidence is strong before running any user-specific logic.

A URL-routing library can help with this task. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. For details, see the Google Developers Site Policies. Overview Guides Reference Samples Libraries.

Guides Get started with Firebase. Add Firebase to an app. Add Firebase to a game. Use Firebase with a framework. Manage your Firebase projects. Manage projects programmatically.

Use the Admin SDK. Manage project access IAM. Firebase predefined roles. Prototype and test with Emulator Suite. Use an extension in your project. Realtime Database. Usage and Performance. Cloud Firestore. Understand Cloud Firestore. Add and manage data. Read data. Secure and validate data.

Usage, limits, and pricing. Cloud Firestore integrations. API reference. Serve dynamic content and host microservices. Cloud Functions. Call functions directly. Trigger background functions. Write functions. Test functions.

Monitor functions. API Reference. ML Kit. Recognize text. Detect faces. Scan barcodes. Label images. Detect and track objects. Recognize landmarks. AutoML Vision Edge. Label images with your models. Natural Language. Identify the language of text. Translate text. Generate smart replies. Custom Models. Use a custom model. Use a custom TensorFlow Lite build. Advanced Topics. Prepare for Production. Reduce app package size. Protect your Cloud credentials.

Security Rules. Understand Security Rules. Write Security Rules. Test Security Rules. Legacy Fabric SDK guides. Performance Monitoring. Get started. About automatic duration traces. Test Lab.

How do I get friend list or publish a post using Facebook iOS SDK

If you're installing this in a bare React Native app , you should also follow these additional installation instructions. Facebook expo-facebook provides Facebook integration, such as logging in through Facebook, for React Native apps. Registering your app with Facebook.

With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide.

One of the most effective ways to get new users to install your app is by enabling your users to share content from your app with their friends. With Dynamic Links, you can create a great user-to-user sharing experience: users who receive content recommendations from their friends can click a link and be taken directly to the shared content in your app, even if they have to go to the App Store or Google Play Store to install your app first. By combining the stickiness of user referrals and the persistence of Dynamic Links, you can create user-to-user sharing and referral features that bring in new users by drawing them directly to your app's content or serving promotions that mutually benefit the referrer and the referred. Now it's time to set up the links that users can send to their friends.

Step by step guide to replace Facebook App Invites

There are many social reasons why a developer would wish to incorporate Facebook into their app in our case to fetch information about friends in order to create a leaderboard but one of the main advantages of using Facebook in conjunction with ChilliConnect is that it allows players to link their ChilliConnect account to Facebook. When a ChilliConnect account is linked to Facebook, players can retrieve their game data across multiple devices or after a fresh reinstall of your app. ChilliConnect provides other means for players to re-access accounts notably by creating an account with an email address and password but Facebook is usually more convenient and has an established trust with your users. In order to run the project you must configure it with your own ChilliConnect game token and Facebook App Id see below. Download Sample Code. As well as having a game configured on the ChilliConnect dashboard you must also create the game or app on Facebook. Creating the app will generate the token required to communicate with Facebook and allow us to query which of the player's friends are also playing our game. A more in depth walkthrough about integrating Unity and Facebook can be found here , this section will cover the most important aspects. It is important to note that at this stage your app is in developer mode and is not available to anyone outside the development team.

Facebook iOS SDK – get friends list

Looking at the Facebook Developer API documentation yesterday, I noticed a subtle change in the permissions that they give to developers without review on the graph API. I doesn't take much to put together that this change is probably due to the impact of the Cambridge Analytica saga they are dealing with. Because that was different than what I recalled, I used the way back machine to check if they had made a change, and sure enough on March 21, it read:. That limitation of mutual app access was added back in or , it was not there when Facebook first released their API, which is what companies like Cambridge Analytica were able to use to get data on millions of people.

This API is not available in v1. It may be called by mobile games as long as they also have a Canvas presence.

By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I am using iOS sdk v3.

Invite Users to Your App

Account Options Sign in. Nick Kuh. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days.

You can turn it off by clicking here: Disable. Using CocoaPods to get start, you can add following line to your Podfile:. When a person logs into your app via Facebook Login you can access a subset of that person's data stored on Facebook. Permissions are how you ask someone if you can access that data. A person's privacy settings combined with what you ask for will determine what you can access.

Facebook Login and Leaderboards

In response to the concerns over the misuse of user data, the social network has yet again brought in some changes. They have limped its Invitable friends API, breaking apps and games that were supported by that data. All in all, the social channel has now taken the organic growth of apps a lot closer to zero. In simpler words, the social media giant is removing the feature that enabled games to let their users see which of their Facebook friends could be invited to the game. Remember how you received endless invites for Candy Crush? So now players will only get the option to invite those Facebook friends that are already playing the game. You can no longer count on bulk social invites because they can only be sent to those who you are already acquired. Facebook makes it harder to get access to user friends.

Apr 5, - Looking at the Facebook Developer API documentation yesterday, I noticed I used the way back machine to check if they had made a change, and you have access to the info about all friends of a user in your application.

You can have a look at the previous post for step-by-step guide. Here is an example of initializing a Graph API request that points to the me path with no parameters:. To avoid a lot of ugly code for parsing that dictionary, I highly recommend that we use the SwiftyJSON pod to make the process more smoothly. To get this, you need to ask for the email permission. Open LoginViewController and add email to the permission array:.

With the release of the Facebook SDK version 4. Starting from February 5, , all calls to the API return an error. App Invites served as a content-rich, personal way for app users to invite their Facebook friends to a mobile app.

You have to turn off Bitcode support. If you don't, cocos2d-x will fail to build. If your game doesn't support all screen orientations, you will need to check Requires full screen in Xcode.

Do you have a great idea for an app but have no idea where to begin? Then this is the book for you.

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